Friday, November 18, 2011

Dead Man's Land

The current focus for Geekin Out is Dead Man's Land, a zombie apocalypse MMORPG set in the NW Arkansas, and slowly spreading out.  A few details of the game will not be published on the blog, as it's more fun to actually play and discover a game, but over the next few months, we'll be taking this idea from daydreaming/mental tinkering stage to fleshing out the system and getting ready for programming.

Some of the basics of the game:

No classes, just skills and perks.  Want to be a tank?  You got it.  Want to mix in some medic training?  Spend the time working on the skill and you can.  We'll be working to make every skill have a purpose, so that way there's not the equivalent of everyone wanting to be a tank mage.  Considering that resources will be scarce at certain points in the game, a lot of people will become experts by necessity, which should be interesting to see.

A robust guild system that takes advantage of the crafting and construction systems.  Guild members will be able to work together to claim a territory and build it up to survive onslaughts from the zombie hordes and even other players guilds.  Guilds will be especially important because there won't be any prebuilt cities guaranteed safe.

A crafting system that allows players to submit designs for new creations and slowly affect the world.  From modifying designs for weapons and armor to unique architectural styles for guild cities, we want this to be a virtual world that grows with and from the players as much as the staff.

Different types of zombies will make appearances, but at first just the crawlers: Standard shambling corpses that aren't a threat individually, but tend to be attracted to the same things, and quickly become a lethal hazard.

There will be open pvp, but in this world you really don't want to piss off too many people.

That's all for now, looking forward to feedback.  The players interested in having a virtual world and not a theme park experience will help me hammer out what hasn't already been decided definitively.

---Lunas

8 comments:

  1. Really well written post. Keep em coming.

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  2. Thanks! Hopefully things will continue to build into a solid title.

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  3. I heard about this game, my brother is a zombie fanatic.

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  4. I have a friend who never stop talking about this game, now that I have read your post maybe its time to play it, thanks.

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  5. Well, it's a long way from being made, but glad to know there's support for it.

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  6. Thanks for following up with me on MMORPG.com. I actually caught up on the whole Walking Dead series over last week and I'm hooked.

    I think you have a really good idea with this....necessity breeds innovation. I think too many games have focused on trying to direct players actions by creating paths of least resistance. (all carrot, no stick)

    Finally a game that challenges players to adapt to challenges in the world environment.

    If there is anything I can do to help, please let me know.

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  7. Jason, pretty much just keep coming back to the blog, I'm intending to have multiple blog posts each week, mostly about DML, but there's also may post things like that Skyrim Rap, game reviews, and maybe commentary about something coming out that looks good.

    If you know any old school players or even newer players that don't like the fact that nothing you do in most games matters, then send them here.

    Over the next few weeks and months, I'll be stretching out the innards of the game, and fleshing them out from the skeleton I have, to HOW I'd like to implement them once I get started.

    Some things might be off putting to some players, but we knew this would be a niche game from the start. The ideas we can't use for this one might be used for any subsequent games, we've got ideas for scifi, fantasy, and possibly steampunk MMORPGs.

    Thanks for stopping by, and don't forget to follow, bookmark, and share the blog.

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